Aug 22, 2007, 06:22 PM // 18:22
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Bloody & Cursed Executioner configs
Speedy spiking, HIGH use of disruption, heavy power, able to tear through enemy defenses in a single bound, faster than a speeding bullet... erm, ok I'm done...
Been a while since I came to this blessed forum of Warrior Love but after experiencing all 3 campaigns and bringing them all together, I found this build, when paired with smart Prot/Heal monks [namely MY configs of Dunkoro and Tahl] it's downright scary.
16 Axe mastery
9 Tactics
4 Blood Magic
excess to Strength
Eviscerate {E}
Agonizing Chop
Critical Chop
Executioner's Strike
Flail
Watch Yourself!
Mark of Fury
Sunspear Res Sig
If I used Curses instead, I'd replace the stat points exactly and bring an enchant killer like Envenom Enchantments, Rend, Gaze of Contempt, or at bare minimum, Parasitic Bond lol. You can decrease Strength and up Blood magic for MoF if you're fighting a boss. Longer duration = better for bosses.
Usage is easy: with one catch.
You need to time the critical chop and Agonizing Chop to go off simultaneously. One is an energy skill, the other is adrenaline so you can buffer them as such. Note how 'odd' your warrior will swing. It's like 4 swing/second speed. Or more exactly, 2 swings in one second due to the 1/2s. cast time for both skills. Then Exe Strike to finish. It WILL interrupt quite readily and it's funny to watch your foes go 'plop' on their butts 2x.
Watch Yourself is like a Prot Monks bonus backup. Which can be kept up indefinitely. Your other warriors on your team will LOVE you for MoF. You can bet on it...
I think the builds are perfect which means somebody here MUST for all intents and purposes show me the flaws [I COMMAND YOU TO RIP IT APART] in these builds. *think PvE. for PvP, Rush and other things get input*. Wild Blow can replace Exe. Strike for annoying stance monsters and MoF can just be reapplied. (to the monk who dared to remove it preferably)
What can you do to improve this build? Or if you wish, show me your ideas regarding Swords and Hammers too!
I wonder why Mark of Fury isn't mentioned much [at least, in the few pages of Warrior forum that I read. If it's an old idea, forgive me for coming back after so long... ]
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Aug 22, 2007, 07:35 PM // 19:35
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#2
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Frost Gate Guardian
Join Date: Aug 2007
Location: post ascalon
Guild: Over The [Wall]
Profession: W/
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me very much like build but i would use it with a good ol hammer preferably my ugly stick which i traded for 30 silver dye (bought them for 200 each 6k best hammer = omg woot) so ya i like the build
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Aug 24, 2007, 04:44 AM // 04:44
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#3
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Thanks! What would you do with hammer skills and Mark of Fury then? Just curious...
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Aug 24, 2007, 05:04 AM // 05:04
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#4
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Frost Gate Guardian
Join Date: Aug 2007
Location: post ascalon
Guild: Over The [Wall]
Profession: W/
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mark of fury gives double adreniline right? if so then its massive kd with skills like maybe enraged blow then the use enfeeble on them and then use mighty blow crushing blow ect there could be a few variants that i will try once i get back to my game.
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Aug 28, 2007, 03:58 AM // 03:58
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#5
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Backbreaker for perma KD...
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Aug 28, 2007, 04:08 AM // 04:08
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#6
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/
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I think you'd be better off with [card]"For Great Justice!"[/card] instead of [card]Mark of Fury[/card]
granted, you can't keep FgJ up all the time but you also don't need to cast it on every single monster you hit
Don't get fooled by the outdated describtion of FgJ, it actually gives 100% more adrenaline, not just 50%
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Aug 28, 2007, 04:29 AM // 04:29
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#7
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I might be viable to use [skill]Enduring Harmony[/skill] with FGJ
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Aug 28, 2007, 06:43 AM // 06:43
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#8
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Academy Page
Join Date: Jul 2005
Guild: Celestial Order
Profession: R/E
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The OP's build looks attractive but as everyone has said I'd swap Mark of Fury (MoF) with the newly buffed "For Greater Justice!". However, if you have a few or more warriors in the party, MoF would be more welcoming as it helps them as well.
Nice build but personally I'd try to put in a self heal but since you said that you are depending on your two monk heroes for that its ok.
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Aug 31, 2007, 05:36 AM // 05:36
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Fgj!
For Great Justice doesn't work well with axes since you can't cycle axe skills nearly as fast. [Think Dragon Slash]
Also, in Nightfall, where I"m playing now, I did use FGJ to a point [foes kept using ulcerous lungs, well of silence, and other anti-shout junk on me. It nullified my Watch Yourself which REALLY hurt my team.]
FGJ synergizes with adrenaline building moves like say, Furious Axe or Dragon Slash but if you want to help an extra warrior or paragon build adrenaline for NASTY pressure, 17s. - 21s. of double hit adrenaline is VERY good.
When Keen Chop comes into play, I ran a little adrenal test using Mark of Fury as well.
You can keep up infinite [till they die of course] adrenal loops using Keen Chop, Cleave {E}, and Dismember. That triple hit combo generates TONS of damage under Mark of Fury. No Caster is safe.
If you're fighting high armor types, throw in Penetrating Blow/Chop. Evis -> Exe. Strike behaves like Cleave normally does...
All for merely 5e. to double your adrenaline on a foe.
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Sep 02, 2007, 03:02 PM // 15:02
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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FGJ and Mark stack... FGJ doesn't stack with, say, Natural Temper because they both add a certain % adrenaline gain, which is capped at 100%. Mark adds a "strike" (which, for the sake of correctness, isn't necessarily double) and DOES stack with FGJ.
I've been using this combo for a while, both with Executioner/Eviscerate spam, a Cleave combo, swords and hammers. Hammers offer constant knockdown, which is cool, but I don't like the slow speed and it doesn't work aswel in PvE... It's a judgement call.
Swords worked too, and so does Cleave, but since FGJ and Mark stack, it's a waste not to spam high-cost adrenal skills. I don't have Dragon Slash (and I feel FGJ + Mark + DS is perhaps over the top), but Eviscerate + Executioner's deals out tons of damage against a single target. Works wonders in any random PvP scenario.
The problems: as mentioned, it's a bit of a headache to have to cast Mark one every single foe in PvE, especially once they start dropping fast; you just don't get to use your awesome spike-spamming skills before they die, which is why I now only use that combo for RA or Fort Aspenwood.
Funky combo: Spam "Fear Me!" while fighting a caster. With both FGJ and Mark up, and an IAS, you can remove 3 or 4 energy every half second or so. Of course, this is a gimmick and really isn't effective, but it's great fun against players who deal with micro energy management...
Anyway, just my input, having played like this for some time now.
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Sep 05, 2007, 03:31 PM // 15:31
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#11
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Lion's Arch Merchant
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I've been very impressed with Mark of Fury; I've been pretty much using it constantly in AB's, going through all the elites.
MoF + FGJ =
Cleaving every hit
Building up adrenaline quickly after Decapitate
Use enraging charge for even more adrenaline-building fun.
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Sep 05, 2007, 03:48 PM // 15:48
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#12
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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FGJ got an awesome buff recently by the way.
Now it only costs 5e, so there really is no excuse not to take it.
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Sep 11, 2007, 12:07 PM // 12:07
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#13
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Nexus Icon
FGJ got an awesome buff recently by the way.
Now it only costs 5e, so there really is no excuse not to take it.
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until they set it up so that it's duration is the same or longer than its downtime, W/N should stick to MoF and W/any can use FGJ.
Either every warrior on your team brings FGJ...
Or one warrior is target caller and other warriors bring beefy damage.
My vote is for the latter. Caster should use a cover hex like Para bond or something for obvious reasons...
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Sep 11, 2007, 01:26 PM // 13:26
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#14
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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It's a nice build. But personally, I simply dont like the Mark Of Fury in it. It only works on 1 enemy .. and in PvE most enemies shouldnt live long enough for you to notice it doing anything. and by the time it's recharged(10sec) 90% of PvE mobs are..whiped or close to whiped(NM that is..HM takes a bit longer^^) so ye, I wont be using it.
Then again, this might be just me, as I prefer energy builds :d
Last edited by Squishy ftw; Sep 11, 2007 at 04:10 PM // 16:10..
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Sep 11, 2007, 03:59 PM // 15:59
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#15
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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MoF's use isn't as cut and dry as I probably make it out to be...
I wouldn't use MoF on a squishy PvE target unless he's being armor buffed.
The idea for MoF is to bury a hex as well as to mass spike using BIG Adrenal skills like Eviscerate {E} and most of the axe skills. The Sword's Slashes and Dragon Slash can benefit from it too but even with a 10s. recharge, I find myself using it more often then you'd think.
I play hard mode sometimes but even in regular mode, where foes have monks, MoF can still see regular use.
But sadly, it IS limited to /N only. Besides, why would a caster use a skill that a warrior can benefit immensely from?
I've run FGJ and it's not as useful on one who doesn't bring Dragon Slash. With Jora micro-managed, I can do DS many times under her FGJ but with my Eviscerate, I get more use of it using MoF then FGJ always.
If you can kill a large sized mob in 20s. that's perfect, but my mobs are rarely ever that easy to kill and what's more, PUGs aren't as organized as they should be. [most of my games revolve around henchie/heroes so perhaps that's my flaw ]
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Sep 11, 2007, 04:15 PM // 16:15
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#16
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Yukito Kunisaki
If you can kill a large sized mob in 20s. that's perfect, but my mobs are rarely ever that easy to kill and what's more, PUGs aren't as organized as they should be. [most of my games revolve around henchie/heroes so perhaps that's my flaw ]
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It certainly has it's use when you're up against stronger mobs, with more melee in it (or some good healer/prots). That is if you can cast it without getting interrupted or it being removed(not that this will happen too often).
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Sep 13, 2007, 04:52 PM // 16:52
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#17
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Thankfully my hero Gwen [bless her soul] is a hex heavy interrupter using Depravity [owch] and MoF rarely ever gets removed.
I usually bring at least 1-2 warrior heroes/henchies so foes can start dropping like flies when necessary.
But if I bring my Olias Minion Master, Barbs becomes the ultimate hex with 10 bone fiends flinging stuff at it while under Order of Undeath...
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Sep 13, 2007, 04:59 PM // 16:59
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#18
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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warrior heroes/hench *shivers from the thoughts of em* but that's not the point
And ye, with that gwen of yours around the odds of MoF being removed is indeed awfully small
MM + barbs = bbye mob alright altho I dont use it I'm more of a virulence fan
Last edited by Squishy ftw; Sep 13, 2007 at 05:01 PM // 17:01..
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Sep 13, 2007, 09:28 PM // 21:28
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#19
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Quote:
Originally Posted by Squishy ftw
warrior heroes/hench *shivers from the thoughts of em* but that's not the point
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Hey, Hero/Henchie warriors can only do what they are told...until you attack and change your mind, and they keep going, ultimately causing a ruckus that doesn't always end like you hope it would.
They aren't that bad...
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Sep 14, 2007, 06:13 AM // 06:13
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#20
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Darkpower Alchemist
Hey, Hero/Henchie warriors can only do what they are told...until you attack and change your mind, and they keep going, ultimately causing a ruckus that doesn't always end like you hope it would.
They aren't that bad...
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I never said they're bad,I'm just totally against them (when playing warrior). Ofcourse they can be useful, almost every hero/hench can be useful, but I just get too annoyed from seeing koss running back and forth between enemy mobs and my own backline for god knows what dumb reason.
Perhaps I'm that dumb reason who knows lol
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